(***********************************************************************) (* *) (* TAToo *) (* *) (* Kim Nguyen, LRI UMR8623 *) (* Université Paris-Sud & CNRS *) (* *) (* Copyright 2010-2013 Université Paris-Sud and Centre National de la *) (* Recherche Scientifique. All rights reserved. This file is *) (* distributed under the terms of the GNU Lesser General Public *) (* License, with the special exception on linking described in file *) (* ../LICENSE. *) (* *) (***********************************************************************) INCLUDE "utils.ml" open Format open Misc module Make (T : Tree.S) = struct module NodeSummary = struct (* Pack into an integer the result of the is_* and has_ predicates for a given node *) type t = int let dummy = -1 (* 4444444444443210 4 -> kind 3 -> is_left 2 -> is_right 1 -> has_left 0 -> has_right *) let has_right (s : t) : bool = Obj.magic (s land 1) let has_left (s : t) : bool = Obj.magic ((s lsr 1) land 1) let is_right (s : t) : bool = Obj.magic ((s lsr 2) land 1) let is_left (s : t) : bool = Obj.magic ((s lsr 3) land 1) let kind (s : t) : Tree.NodeKind.t = Obj.magic (s lsr 4) let make is_left is_right has_left has_right kind = ((Obj.magic kind) lsl 4) lor ((int_of_bool is_left) lsl 3) lor ((int_of_bool is_right) lsl 2) lor ((int_of_bool has_left) lsl 1) lor (int_of_bool has_right) end type node_status = { sat : StateSet.t; (* States that are satisfied at the current node *) todo : StateSet.t; (* States that remain to be proven *) (* For every node_status and automaton a: a.states - (sat U todo) = unsat *) summary : NodeSummary.t; (* Summary of the shape of the node *) } (* Describe what is kept at each node for a run *) module NodeStatus = struct include Hcons.Make(struct type t = node_status let equal c d = c == d || c.sat == d.sat && c.todo == d.todo && c.summary == d.summary let hash c = HASHINT3((c.sat.StateSet.id :> int), (c.todo.StateSet.id :> int), c.summary) end ) let print ppf s = fprintf ppf "{ sat: %a; todo: %a; summary: _ }" StateSet.print s.node.sat StateSet.print s.node.todo end let dummy_status = NodeStatus.make { sat = StateSet.empty; todo = StateSet.empty; summary = NodeSummary.dummy; } type run = { tree : T.t ; (* The argument of the run *) auto : Ata.t; (* The automaton to be run *) status : NodeStatus.t array; (* A mapping from node preorders to NodeStatus *) unstable : Bitvector.t; (* A bitvector remembering whether a subtree is stable *) mutable redo : bool; (* A boolean indicating whether the run is incomplete *) mutable pass : int; (* The number of times this run was updated *) mutable cache2 : Ata.Formula.t Cache.N2.t; (* A cache from states * label to list of transitions *) mutable cache5 : NodeStatus.t Cache.N5.t; } let pass r = r.pass let stable r = not r.redo let auto r = r.auto let tree r = r.tree let dummy_form = Ata.Formula.stay State.dummy let make auto tree = let len = T.size tree in { tree = tree; auto = auto; status = Array.create len dummy_status; unstable = Bitvector.create ~init:true len; redo = true; pass = 0; cache2 = Cache.N2.create dummy_form; cache5 = Cache.N5.create dummy_status; } let get_status a i = if i < 0 then dummy_status else Array.get a i let unsafe_get_status a i = if i < 0 then dummy_status else Array.unsafe_get a i IFDEF HTMLTRACE THEN DEFINE TRACE(e) = (e) ELSE DEFINE TRACE(e) = () END let html tree node i config msg = let config = config.NodeStatus.node in Html.trace (T.preorder tree node) i "node: %i
%s
sat: %a
todo: %a
round: %i
" (T.preorder tree node) msg StateSet.print config.sat StateSet.print config.todo i let debug msg tree node i config = let config = config.NodeStatus.node in eprintf "DEBUG:%s node: %i\nsat: %a\ntodo: %a\nround: %i\n" msg (T.preorder tree node) StateSet.print config.sat StateSet.print config.todo i let get_form cache2 auto tag q = let phi = Cache.N2.find cache2 (tag.QName.id :> int) (q :> int) in if phi == dummy_form then let phi = Ata.get_form auto tag q in let () = Cache.N2.add cache2 (tag.QName.id :> int) (q :> int) phi in phi else phi type trivalent = False | True | Unknown let of_bool = function false -> False | true -> True let or_ t1 t2 = match t1 with False -> t2 | True -> True | Unknown -> if t2 == True then True else Unknown let and_ t1 t2 = match t1 with False -> False | True -> t2 | Unknown -> if t2 == False then False else Unknown (* Define as macros to get lazyness *) DEFINE OR_(t1,t2) = let __t1 = (t1) in match t1 with False -> (t2) | True -> True | Unknown -> if (t2) == True then True else Unknown DEFINE AND_(t1,t2) = let __t1 = (t1) in match t1 with False -> False | True -> (t2) | Unknown -> if (t2) == False then False else Unknown let eval_form phi fcs nss ps ss summary = let open Ata in let rec loop phi = begin match Formula.expr phi with | Boolean.False -> False | Boolean.True -> True | Boolean.Atom (a, b) -> begin let open NodeSummary in match a.Atom.node with | Move (m, q) -> let { NodeStatus.node = n_sum; _ } as sum = match m with `First_child -> fcs | `Next_sibling -> nss | `Parent | `Previous_sibling -> ps | `Stay -> ss in if sum == dummy_status || StateSet.mem q n_sum.todo then Unknown else of_bool (b == StateSet.mem q n_sum.sat) | Is_first_child -> of_bool (b == is_left summary) | Is_next_sibling -> of_bool (b == is_right summary) | Is k -> of_bool (b == (k == kind summary)) | Has_first_child -> of_bool (b == has_left summary) | Has_next_sibling -> of_bool (b == has_right summary) end | Boolean.And(phi1, phi2) -> AND_ (loop phi1, loop phi2) | Boolean.Or (phi1, phi2) -> OR_ (loop phi1, loop phi2) end in loop phi let eval_trans_aux auto cache2 tag fcs nss ps old_status = let { sat = old_sat; todo = old_todo; summary = old_summary } as os_node = old_status.NodeStatus.node in let sat, todo = StateSet.fold (fun q ((a_sat, a_todo) as acc) -> let phi = get_form cache2 auto tag q in let v = eval_form phi fcs nss ps old_status old_summary in match v with True -> StateSet.add q a_sat, a_todo | False -> acc | Unknown -> a_sat, StateSet.add q a_todo ) old_todo (old_sat, StateSet.empty) in if old_sat != sat || old_todo != todo then NodeStatus.make { os_node with sat; todo } else old_status let eval_trans auto cache2 cache5 tag fcs nss ps ss = let rec loop old_status = let new_status = eval_trans_aux auto cache2 tag fcs nss ps old_status in if new_status == old_status then old_status else loop new_status in let fcsid = (fcs.NodeStatus.id :> int) in let nssid = (nss.NodeStatus.id :> int) in let psid = (ps.NodeStatus.id :> int) in let ssid = (ss.NodeStatus.id :> int) in let tagid = (tag.QName.id :> int) in let res = Cache.N5.find cache5 tagid ssid fcsid nssid psid in if res != dummy_status then res else let new_status = loop ss in Cache.N5.add cache5 tagid ssid fcsid nssid psid new_status; new_status let top_down run = let tree = run.tree in let auto = run.auto in let status = run.status in let cache2 = run.cache2 in let cache5 = run.cache5 in let unstable = run.unstable in let init_todo = StateSet.diff (Ata.get_states auto) (Ata.get_starting_states auto) in let rec loop node = let node_id = T.preorder tree node in if node == T.nil || not (Bitvector.get unstable node_id) then false else begin let parent = T.parent tree node in let fc = T.first_child tree node in let fc_id = T.preorder tree fc in let ns = T.next_sibling tree node in let ns_id = T.preorder tree ns in let tag = T.tag tree node in (* We enter the node from its parent *) let status0 = let c = unsafe_get_status status node_id in if c == dummy_status then (* first time we visit the node *) NodeStatus.make { sat = StateSet.empty; todo = init_todo; summary = NodeSummary.make (node == T.first_child tree parent) (* is_left *) (node == T.next_sibling tree parent) (* is_right *) (fc != T.nil) (* has_left *) (ns != T.nil) (* has_right *) (T.kind tree node) (* kind *) } else c in TRACE(html tree node _i config0 "Entering node"); (* get the node_statuses for the first child, next sibling and parent *) let ps = unsafe_get_status status (T.preorder tree parent) in let fcs = unsafe_get_status status fc_id in let nss = unsafe_get_status status ns_id in (* evaluate the transitions with all this statuses *) let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in TRACE(html tree node _i config1 "Updating transitions"); (* update the cache if the status of the node changed *) if status1 != status0 then status.(node_id) <- status1; (* recursively traverse the first child *) let unstable_left = loop fc in (* here we re-enter the node from its first child, get the new status of the first child *) let fcs1 = unsafe_get_status status fc_id in (* update the status *) let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in TRACE(html tree node _i config2 "Updating transitions (after first-child)"); if status2 != status1 then status.(node_id) <- status2; let unstable_right = loop ns in let nss1 = unsafe_get_status status ns_id in let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in TRACE(html tree node _i config3 "Updating transitions (after next-sibling)"); if status3 != status2 then status.(node_id) <- status3; let unstable_self = (* if either our left or right child is unstable or if we still have transitions pending, the current node is unstable *) unstable_left || unstable_right || StateSet.empty != status3.NodeStatus.node.todo in Bitvector.unsafe_set unstable node_id unstable_self; TRACE((if not unstable_self then Html.finalize_node node_id _i Ata.(StateSet.intersect config3.Config.node.sat auto.selection_states))); unstable_self end in run.redo <- loop (T.root tree); run.pass <- run.pass + 1 (* let stats run = let count = ref 0 in let len = Bitvector.length run.unstable in for i = 0 to len - 1 do if not (Bitvector.unsafe_get run.unstable i) then incr count done; Logger.msg `STATS "%i nodes over %i were skipped in iteration %i (%.2f %%), redo is: %b" !count len run.pass (100. *. (float !count /. float len)) run.redo let eval auto tree node = let len = T.size tree in let run = { config = Array.create len Ata.dummy_config; unstable = Bitvector.create ~init:true len; redo = true; pass = 0 } in while run.redo do run.redo <- false; Ata.reset auto; (* prevents the .cache2 and .cache4 memoization tables from growing too much *) run.redo <- top_down_run auto tree node run; stats run; run.pass <- run.pass + 1; done; at_exit (fun () -> Logger.msg `STATS "%i iterations" run.pass); at_exit (fun () -> stats run); let r = get_results auto tree node run.config in TRACE(Html.gen_trace (module T : Tree.S with type t = T.t) (tree)); r *) let get_results run = let cache = run.status in let auto = run.auto in let tree = run.tree in let rec loop node acc = if node == T.nil then acc else let acc0 = loop (T.next_sibling tree node) acc in let acc1 = loop (T.first_child tree node) acc0 in if Ata.( StateSet.intersect cache.(T.preorder tree node).NodeStatus.node.sat (get_selecting_states auto)) then node::acc1 else acc1 in loop (T.root tree) [] let get_full_results run = let cache = run.status in let auto = run.auto in let tree = run.tree in let res_mapper = Hashtbl.create MED_H_SIZE in let () = StateSet.iter (fun q -> Hashtbl.add res_mapper q []) (Ata.get_selecting_states auto) in let dummy = [ T.nil ] in let res_mapper = Cache.N1.create dummy in let () = StateSet.iter (fun q -> Cache.N1.add res_mapper (q :> int) []) (Ata.get_selecting_states auto) in let rec loop node = if node != T.nil then let () = loop (T.next_sibling tree node) in let () = loop (T.first_child tree node) in StateSet.iter (fun q -> let res = Cache.N1.find res_mapper (q :> int) in if res != dummy then Cache.N1.add res_mapper (q :> int) (node::res) ) cache.(T.preorder tree node).NodeStatus.node.sat in loop (T.root tree); List.rev (StateSet.fold (fun q acc -> (q, Cache.N1.find res_mapper (q :> int))::acc) (Ata.get_selecting_states auto) []) let prepare_run run list = let tree = run.tree in let auto = run.auto in let status = run.status in List.iter (fun node -> let parent = T.parent tree node in let fc = T.first_child tree node in let ns = T.next_sibling tree node in let status0 = NodeStatus.make { sat = Ata.get_starting_states auto; todo = StateSet.diff (Ata.get_states auto) (Ata.get_starting_states auto); summary = NodeSummary.make (node == T.first_child tree parent) (* is_left *) (node == T.next_sibling tree parent) (* is_right *) (fc != T.nil) (* has_left *) (ns != T.nil) (* has_right *) (T.kind tree node) (* kind *) } in let node_id = T.preorder tree node in status.(node_id) <- status0) list let eval full auto tree nodes = let run = make auto tree in prepare_run run nodes; while run.redo do top_down run done; if full then `Full (get_full_results run) else `Normal (get_results run) let full_eval auto tree nodes = match eval true auto tree nodes with `Full l -> l | _ -> assert false let eval auto tree nodes = match eval false auto tree nodes with `Normal l -> l | _ -> assert false end