(***********************************************************************) (* *) (* TAToo *) (* *) (* Kim Nguyen, LRI UMR8623 *) (* Université Paris-Sud & CNRS *) (* *) (* Copyright 2010-2013 Université Paris-Sud and Centre National de la *) (* Recherche Scientifique. All rights reserved. This file is *) (* distributed under the terms of the GNU Lesser General Public *) (* License, with the special exception on linking described in file *) (* ../LICENSE. *) (* *) (***********************************************************************) INCLUDE "utils.ml" open Format open Misc module Make (T : Tree.S) = struct module NodeSummary = struct (* Pack into an integer the result of the is_* and has_ predicates for a given node *) type t = int let dummy = -1 (* 4444444444443210 4 -> kind 3 -> is_left 2 -> is_right 1 -> has_left 0 -> has_right *) let has_right (s : t) : bool = Obj.magic (s land 1) let has_left (s : t) : bool = Obj.magic ((s lsr 1) land 1) let is_right (s : t) : bool = Obj.magic ((s lsr 2) land 1) let is_left (s : t) : bool = Obj.magic ((s lsr 3) land 1) let kind (s : t) : Tree.NodeKind.t = Obj.magic (s lsr 4) let make is_left is_right has_left has_right kind = ((Obj.magic kind) lsl 4) lor ((int_of_bool is_left) lsl 3) lor ((int_of_bool is_right) lsl 2) lor ((int_of_bool has_left) lsl 1) lor (int_of_bool has_right) end type node_status = { sat : StateSet.t; unsat : StateSet.t; todo : Ata.TransList.t; summary : NodeSummary.t; } (* Describe what is kept at each node for a run *) module NodeStatus = Hcons.Make(struct type t = node_status let equal c d = c == d || c.sat == d.sat && c.unsat == d.unsat && c.todo == d.todo && c.summary == d.summary let hash c = HASHINT4((c.sat.StateSet.id :> int), (c.unsat.StateSet.id :> int), (c.todo.Ata.TransList.id :> int), c.summary) end ) let dummy_status = NodeStatus.make { sat = StateSet.empty; unsat = StateSet.empty; todo = Ata.TransList.nil; summary = NodeSummary.dummy; } type run = { tree : T.t ; (* The argument of the run *) auto : Ata.t; (* The automaton to be run *) status : NodeStatus.t array; (* A mapping from node preorders to NodeStatus *) unstable : Bitvector.t; (* A bitvector remembering whether a subtree is stable *) mutable redo : bool; (* A boolean indicating whether the run is incomplete *) mutable pass : int; (* The number of times this run was updated *) mutable cache2 : Ata.TransList.t Cache.N2.t; (* A cache from states * label to list of transitions *) mutable cache4 : NodeStatus.t Cache.N4.t; } let pass r = r.pass let stable r = not r.redo let auto r = r.auto let tree r = r.tree let dummy_trl = Ata.(TransList.cons (Transition.make (State.dummy,QNameSet.empty, Formula.false_)) TransList.nil) let make auto tree = let len = T.size tree in { tree = tree; auto = auto; status = Array.create len dummy_status; unstable = Bitvector.create ~init:true len; redo = true; pass = 0; cache2 = Cache.N2.create dummy_trl; cache4 = Cache.N4.create dummy_status; } let get_status a i = if i < 0 then dummy_status else Array.get a i let unsafe_get_status a i = if i < 0 then dummy_status else Array.unsafe_get a i IFDEF HTMLTRACE THEN DEFINE TRACE(e) = (e) ELSE DEFINE TRACE(e) = () END let html tree node i config msg = let config = config.NodeStatus.node in Html.trace (T.preorder tree node) i "node: %i
%s
sat: %a
unsat: %a
todo: %around: %i
" (T.preorder tree node) msg StateSet.print config.sat StateSet.print config.unsat (Ata.TransList.print ~sep:"
") config.todo i let get_trans cache2 auto tag states = let trs = Cache.N2.find cache2 (tag.QName.id :> int) (states.StateSet.id :> int) in if trs == dummy_trl then let trs = Ata.get_trans auto tag states in (Cache.N2.add cache2 (tag.QName.id :> int) (states.StateSet.id :> int) trs; trs) else trs let simplify_atom atom pos q { NodeStatus.node = status; _ } = if (pos && StateSet.mem q status.sat) || ((not pos) && StateSet.mem q status.unsat) then Ata.Formula.true_ else if (pos && StateSet.mem q status.unsat) || ((not pos) && StateSet.mem q status.sat) then Ata.Formula.false_ else atom let eval_form phi fcs nss ps ss summary = let open Ata in let rec loop phi = begin match Formula.expr phi with Boolean.True | Boolean.False -> phi | Boolean.Atom (a, b) -> begin let open NodeSummary in match a.Atom.node with | Move (m, q) -> let states = match m with `First_child -> fcs | `Next_sibling -> nss | `Parent | `Previous_sibling -> ps | `Stay -> ss in simplify_atom phi b q states | Is_first_child -> Formula.of_bool (b == is_left summary) | Is_next_sibling -> Formula.of_bool (b == is_right summary) | Is k -> Formula.of_bool (b == (k == kind summary)) | Has_first_child -> Formula.of_bool (b == has_left summary) | Has_next_sibling -> Formula.of_bool (b == has_right summary) end | Boolean.And(phi1, phi2) -> Formula.and_ (loop phi1) (loop phi2) | Boolean.Or (phi1, phi2) -> Formula.or_ (loop phi1) (loop phi2) end in loop phi let eval_trans cache4 fcs nss ps ss = let fcsid = (fcs.NodeStatus.id :> int) in let nssid = (nss.NodeStatus.id :> int) in let psid = (ps.NodeStatus.id :> int) in let rec loop old_config = let oid = (old_config.NodeStatus.id :> int) in let res = let res = Cache.N4.find cache4 oid fcsid nssid psid in if res != dummy_status then res else let { sat = old_sat; unsat = old_unsat; todo = old_todo; summary = old_summary } = old_config.NodeStatus.node in let sat, unsat, removed, kept, todo = Ata.TransList.fold (fun trs acc -> let q, lab, phi = Ata.Transition.node trs in let a_sat, a_unsat, a_rem, a_kept, a_todo = acc in if StateSet.mem q a_sat || StateSet.mem q a_unsat then acc else let new_phi = eval_form phi fcs nss ps old_config old_summary in if Ata.Formula.is_true new_phi then StateSet.add q a_sat, a_unsat, StateSet.add q a_rem, a_kept, a_todo else if Ata.Formula.is_false new_phi then a_sat, StateSet.add q a_unsat, StateSet.add q a_rem, a_kept, a_todo else let new_tr = Ata.Transition.make (q, lab, new_phi) in (a_sat, a_unsat, a_rem, StateSet.add q a_kept, (Ata.TransList.cons new_tr a_todo)) ) old_todo (old_sat, old_unsat, StateSet.empty, StateSet.empty, Ata.TransList.nil) in (* States that have been removed from the todo list and not kept are now unsatisfiable *) let unsat = StateSet.union unsat (StateSet.diff removed kept) in (* States that were found once to be satisfiable remain so *) let unsat = StateSet.diff unsat sat in let new_config = NodeStatus.make { old_config.NodeStatus.node with sat; unsat; todo; } in Cache.N4.add cache4 oid fcsid nssid psid new_config; new_config in if res == old_config then res else loop res in loop ss let top_down node run = let tree = run.tree in let auto = run.auto in let status = run.status in let cache2 = run.cache2 in let cache4 = run.cache4 in let unstable = run.unstable in let rec loop node = let node_id = T.preorder tree node in if node == T.nil || not (Bitvector.get unstable node_id) then false else begin let parent = T.parent tree node in let fc = T.first_child tree node in let fc_id = T.preorder tree fc in let ns = T.next_sibling tree node in let ns_id = T.preorder tree ns in let tag = T.tag tree node in (* We enter the node from its parent *) let status0 = let c = unsafe_get_status status node_id in if c == dummy_status then (* first time we visit the node *) NodeStatus.make { c.NodeStatus.node with todo = get_trans cache2 auto tag (Ata.get_states auto); summary = NodeSummary.make (node == T.first_child tree parent) (* is_left *) (node == T.next_sibling tree parent) (* is_right *) (fc != T.nil) (* has_left *) (ns != T.nil) (* has_right *) (T.kind tree node) (* kind *) } else c in TRACE(html tree node _i config0 "Entering node"); (* get the node_statuses for the first child, next sibling and parent *) let ps = unsafe_get_status status (T.preorder tree parent) in let fcs = unsafe_get_status status fc_id in let nss = unsafe_get_status status ns_id in (* evaluate the transitions with all this statuses *) let status1 = eval_trans cache4 fcs nss ps status0 in TRACE(html tree node _i config1 "Updating transitions"); (* update the cache if the status of the node changed *) if status1 != status0 then status.(node_id) <- status1; (* recursively traverse the first child *) let unstable_left = loop fc in (* here we re-enter the node from its first child, get the new status of the first child *) let fcs1 = unsafe_get_status status fc_id in (* update the status *) let status2 = eval_trans cache4 fcs1 nss ps status1 in TRACE(html tree node _i config2 "Updating transitions (after first-child)"); if status2 != status1 then status.(node_id) <- status2; let unstable_right = loop ns in let nss1 = unsafe_get_status status ns_id in let status3 = eval_trans cache4 fcs1 nss1 ps status2 in TRACE(html tree node _i config3 "Updating transitions (after next-sibling)"); if status3 != status2 then status.(node_id) <- status3; let unstable_self = (* if either our left or right child is unstable or if we still have transitions pending, the current node is unstable *) unstable_left || unstable_right || Ata.TransList.nil != status3.NodeStatus.node.todo in Bitvector.unsafe_set unstable node_id unstable_self; TRACE((if not unstable_self then Html.finalize_node node_id _i Ata.(StateSet.intersect config3.Config.node.sat auto.selection_states))); unstable_self end in run.redo <- loop node; run.pass <- run.pass + 1 (* let stats run = let count = ref 0 in let len = Bitvector.length run.unstable in for i = 0 to len - 1 do if not (Bitvector.unsafe_get run.unstable i) then incr count done; Logger.msg `STATS "%i nodes over %i were skipped in iteration %i (%.2f %%), redo is: %b" !count len run.pass (100. *. (float !count /. float len)) run.redo let eval auto tree node = let len = T.size tree in let run = { config = Array.create len Ata.dummy_config; unstable = Bitvector.create ~init:true len; redo = true; pass = 0 } in while run.redo do run.redo <- false; Ata.reset auto; (* prevents the .cache2 and .cache4 memoization tables from growing too much *) run.redo <- top_down_run auto tree node run; stats run; run.pass <- run.pass + 1; done; at_exit (fun () -> Logger.msg `STATS "%i iterations" run.pass); at_exit (fun () -> stats run); let r = get_results auto tree node run.config in TRACE(Html.gen_trace (module T : Tree.S with type t = T.t) (tree)); r *) let get_results run = let cache = run.status in let auto = run.auto in let tree = run.tree in let rec loop node acc = if node == T.nil then acc else let acc0 = loop (T.next_sibling tree node) acc in let acc1 = loop (T.first_child tree node) acc0 in if Ata.( StateSet.intersect cache.(T.preorder tree node).NodeStatus.node.sat (get_selecting_states auto)) then node::acc1 else acc1 in loop (T.root tree) [] let eval auto tree node = let run = make auto tree in while run.redo do top_down node run done; get_results run end