type query_tree_desc = Binop of op * query_tree * query_tree | Axis of Xpath.Ast.axis * query_tree | Start | Dom | Tag of QNameSet.t * Tree.NodeKind.t and op = Union | Inter | Diff and query_tree = { mutable desc : query_tree_desc; mutable id : int; mutable hash : int; } module QTree = struct type t = query_tree let rec equal q1 q2 = q1 == q2 || (q1.id == q2.id && q1.id != -1) || match q1.desc, q2.desc with | Binop(op1,qt1,qt2),Binop(op2,qt3,qt4)-> op1==op2&& (equal qt1 qt3 && equal qt2 qt4) | Axis(a1,qt1),Axis(a2,qt2) -> compare_axis a1 a2 && equal qt1 qt2 | Tag(t1,k1),Tag(t2,k2) -> t1==t2&& k1==k2 | Dom,Dom | Start,Start -> true | _,_ ->false and compare_axis a1 a2 = match a1,a2 with Self ,Self | Attribute, Attribute | Child , Child | Parent , Parent | FollowingSibling , FollowingSibling | PrecedingSibling , PrecedingSibling | Preceding , Preceding | Following , Following -> true | Descendant b1, Descendant b2 -> b1==b2 | Ancestor b1, Ancestor b2 -> b1==b2 | _,_ -> false let rec hash q = if q.hash != -1 then q.hash else match q.desc with Dom -> 1 | Start -> 3 | Tag(s,_) -> 5 + 17*QNameSet.hash s | Axis(a,q) -> 7 + 17 * Hashtbl.hash a + 23* hash q | Binop(op,q1,q2) -> 11 + 17* Hashtbl.hash op + 23* hash q1 + 27* hash q2 end module QTreeHash = Hashtbl.Make(QTree) let compare_node tree a b = compare (Naive_tree.preorder tree a ) (Naive_tree.preorder tree b ) let comp_node t n1 n2 = (Naive_tree.preorder t n1) < (Naive_tree.preorder t n2) let rec union_list t l1 l2 = match l1,l2 with | [],l2 -> l2 | l1, [] -> l1 | h1::ll1, h2::ll2 -> if (comp_node t h2 h1) then h2 :: (union_list t l1 ll2) else if (comp_node t h1 h2) then h1::(union_list t ll1 l2) else h1 ::(union_list t ll1 ll2) let rec merge_list t l1 l2 = match l1,l2 with | [],l2 -> l2 | l1,[] -> l1 | h1::ll1, h2::ll2 -> if (comp_node t h2 h1) then h1:: (merge_list t ll1 l2) else if (comp_node t h1 h2) then h2:: (merge_list t l1 ll2) else h1::(merge_list t ll1 ll2) let rec inter_list t l1 l2 = match l1,l2 with | [],l2 -> [] | l1, [] -> [] | h1::ll1, h2::ll2 -> if (comp_node t h1 h2) then inter_list t ll1 l2 else if (comp_node t h2 h1) then inter_list t l1 ll2 else h1 :: (inter_list t ll1 ll2) let rec diff_list t l1 l2 = match l1,l2 with | [],l2 -> [] | l1, [] -> l1 | h1::ll1, h2::ll2 -> if (comp_node t h1 h2) then h1::(diff_list t ll1 l2) else if (comp_node t h2 h1) then h2 :: (diff_list t l1 ll2) else diff_list t ll1 ll2 let print_node_list tree l = List.iter (fun node -> Naive_tree.print_xml stdout tree node; print_newline() ) l let rec print_query_tree fmt q = match q.desc with Dom -> Format.fprintf fmt "Dom" | Start -> Format.fprintf fmt "Start" | Tag (t,k) -> Format.fprintf fmt "Tag(%a, %a)" QNameSet.print t Tree.NodeKind.print k | Axis (a,q) -> Format.fprintf fmt "%a(%a)" Xpath.Ast.print_axis a print_query_tree q | Binop (op,q1,q2) -> Format.fprintf fmt "%a(%a, %a)" print_binop op print_query_tree q1 print_query_tree q2 and print_binop fmt o = match o with | Union -> Format.fprintf fmt "Union" | Inter -> Format.fprintf fmt "Inter" | Diff -> Format.fprintf fmt "Diff" let rec compare_node_list tree l1 l2 = match l1,l2 with [],[] -> 0 | _,[] -> 1 | [],_ -> -1 | n1::ll1,n2::ll2 -> let b = compare_node tree n1 n2 in if b=0 then compare_node_list tree ll1 ll2 else b let bitvector_of_nodes tree l = let v = Bitvector.create (Naive_tree.size tree) in List.iter(fun n -> let j = Naive_tree.preorder tree n in Bitvector.set v j true ) l; v let decode_bit tree v = let l = ref [] in for i = 0 to (Bitvector.length v) - 1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in l := n::!l done; List.rev !l let get_list_ordred tree ll = let l1 = List.fold_left (fun acc l -> merge_list tree acc l) [] ll in List.rev l1 let get_descendant tree v = let rec aux n acc = if n == Naive_tree.nil then acc else let n1 = Naive_tree.first_child tree n in let j = Naive_tree.preorder tree n in Bitvector.set acc j true; let acc1 = aux n1 acc in let n2 = Naive_tree.next_sibling tree n in aux n2 acc1 in let v0 = Bitvector.create (Naive_tree.size tree) in (* let v = bitvector_of_nodes tree ln in*) for i = 0 to (Bitvector.length v)-1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let n1 = Naive_tree.first_child tree n in let _ = aux n1 v0 in (); done; v0 let get_child tree v = let rec aux n acc = if n == Naive_tree.nil then acc else let n1 = Naive_tree.next_sibling tree n in Bitvector.set acc (Naive_tree.preorder tree n) true; aux n1 acc in let v0 = Bitvector.create (Naive_tree.size tree) in (*let v = bitvector_of_nodes tree ln in*) for i = 0 to (Bitvector.length v)-1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let n1 = Naive_tree.first_child tree n in let _ = aux n1 v0 in (); done; v0 let get_followingSibling tree v = let rec aux n acc = let n1 = Naive_tree.next_sibling tree n in if n1 == Naive_tree.nil then acc else begin Bitvector.set acc (Naive_tree.preorder tree n1) true; aux n1 acc end in let v0 = Bitvector.create (Naive_tree.size tree) in (* let v = bitvector_of_nodes tree ln in*) for i = 0 to (Bitvector.length v)-1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let _ = aux n v0 in (); done; v0 let rec get_firstBling tree n pred = if n== Naive_tree.nil then pred else get_firstBling tree (Naive_tree.prev_sibling tree n) n let get_parent tree v = let v0 = Bitvector.create (Naive_tree.size tree) in (* let v = bitvector_of_nodes tree ln in*) for i = 0 to (Bitvector.length v)-1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let n1 = get_firstBling tree n Naive_tree.nil in let n2 = Naive_tree.parent_of_first tree n1 in if n2 != Naive_tree.nil then begin let j = Naive_tree.preorder tree n2 in Bitvector.set v0 j true end done; v0 let get_ancestor tree v = let v0 = Bitvector.create (Naive_tree.size tree) in (* let v = bitvector_of_nodes tree ln in *) for i = (Bitvector.length v)-1 downto 0 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let n0 = ref n in while !n0 != Naive_tree.nil do let n1 = get_firstBling tree !n0 Naive_tree.nil in let n2 = Naive_tree.parent_of_first tree n1 in n0 := n2; if n2 != Naive_tree.nil then begin let j = Naive_tree.preorder tree n2 in Bitvector.set v0 j true; Bitvector.set v j true; end done; done; v0 let get_preSibling tree v = let rec aux n acc = let n1 = Naive_tree.prev_sibling tree n in if n1 == Naive_tree.nil then acc else begin Bitvector.set acc (Naive_tree.preorder tree n1) true; aux n1 acc end in let v0 = Bitvector.create (Naive_tree.size tree) in (* let v = bitvector_of_nodes tree ln in*) for i = 0 to (Bitvector.length v)-1 do if Bitvector.get v i then let n = Naive_tree.by_preorder tree i in let _ = aux n v0 in () done; v0 let rec eval_axis tree v a = let open Xpath.Ast in match a with Self -> v | Attribute -> get_child tree v | Child -> get_child tree v | Descendant c -> let v2 = get_descendant tree v in if not c then v2 else Bitvector.union v2 v | FollowingSibling -> get_followingSibling tree v | Parent -> get_parent tree v | Ancestor b -> let v2 = get_ancestor tree v in if not b then v2 else Bitvector.union v2 v | PrecedingSibling -> get_preSibling tree v | Preceding -> let v2 = eval_axis tree v (Ancestor true) in let v3 = eval_axis tree v2 PrecedingSibling in eval_axis tree v3 (Descendant true) | Following -> let v2 = eval_axis tree v (Ancestor true) in let v3 = eval_axis tree v2 FollowingSibling in eval_axis tree v3 (Descendant true)