let compteur = ref 0
let table_qtree = QTreeHash.create 97
-
-let all_nodes tree = let root = Naive_tree.root tree in
- let acc1 = get_descendant tree [root] in
- root::acc1
-
-
-let element_by_tag tree tagset kind = let dom = all_nodes tree in
- List.filter (fun c ->
- Tree.NodeKind.is_a (Naive_tree.kind tree c) kind &&
- QNameSet.mem (Naive_tree.tag tree c) tagset ) dom
+
+
+let element_by_tag tree tagset kind = let v = Bitvector.create (Naive_tree.size tree) in
+ for i=0 to (Bitvector.length v)-1 do
+ let c = Naive_tree.by_preorder tree i in
+ if (Tree.NodeKind.is_a (Naive_tree.kind tree c) kind &&
+ QNameSet.mem (Naive_tree.tag tree c) tagset )
+ then Bitvector.set v i true
+ done;
+ v
+
let mk_node q = {desc = q; id = -1; hash = -1}
let res =
match q.desc with
| Start -> start
- | Dom -> all_nodes tree
+ | Dom -> (* Bitvector.create true (Naive_tree.size tree)*)
+ let v = Bitvector.create (Naive_tree.size tree) in
+ for i=0 to (Bitvector.length v)-1 do
+ Bitvector.set v i true
+ done;
+ v
| Tag (t,k) -> element_by_tag tree t k
- | Axis (a,q1) -> let ls = eval_qtree tree start q1 in
- eval_axis tree ls a
+ | Axis (a,q1) -> let v = eval_qtree tree start q1 in
+ eval_axis tree v a
| Binop (op,q1,q2)-> begin
- let ls1 = eval_qtree tree start q1 in
- let ls2 = eval_qtree tree start q2 in
+ let v1 = eval_qtree tree start q1 in
+ let v2 = eval_qtree tree start q2 in
match op with
- | Union -> union_list tree ls1 ls2
- | Inter -> inter_list tree ls1 ls2
- | Diff -> diff_list tree ls1 ls2
+ | Union -> Bitvector.union v1 v2
+ | Inter -> Bitvector.inter v1 v2
+ | Diff -> Bitvector.diff v1 v2
end
in
QTreeHash.add table_qtree q res;
- compteur := !compteur + (List.length res);
+ compteur := !compteur + Bitvector.length res; (*????8*)
res
end
in
- debug tree q resultat;
+ (* debug tree q resultat;*)
resultat
if b=0 then compare_node_list tree ll1 ll2
else b
+
+
+let bitvector_of_nodes tree l =
+ let v = Bitvector.create (Naive_tree.size tree) in
+ List.iter(fun n -> let j = Naive_tree.preorder tree n in
+ Bitvector.set v j true ) l;
+ v
+
+let decode_bit tree v =
+ let l = ref [] in
+ for i = 0 to (Bitvector.length v) - 1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ l := n::!l
+ done;
+ List.rev !l
+
let get_list_ordred tree ll =
let l1 = List.fold_left (fun acc l -> merge_list tree acc l) [] ll in
List.rev l1
-let get_descendant tree ln =
+let get_descendant tree v =
let rec aux n acc =
- if n == Naive_tree.nil then acc
- else let n1 = Naive_tree.first_child tree n in
- let acc1 = aux n1 (n::acc) in
+ if n == Naive_tree.nil then acc
+ else let n1 = Naive_tree.first_child tree n in
+ let j = Naive_tree.preorder tree n in
+ Bitvector.set acc j true;
+ let acc1 = aux n1 acc in
let n2 = Naive_tree.next_sibling tree n in
- let acc2 = aux n2 acc1 in
- acc2
- in
- let ll = List.map (fun n ->
- let n1 = Naive_tree.first_child tree n in
- aux n1 [] ) ln in
- get_list_ordred tree ll
+ aux n2 acc1
+ in
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (* let v = bitvector_of_nodes tree ln in*)
+ for i = 0 to (Bitvector.length v)-1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let n1 = Naive_tree.first_child tree n in
+ let _ = aux n1 v0 in ();
+ done;
+ v0
-let get_child tree ln =
+let get_child tree v =
let rec aux n acc =
if n == Naive_tree.nil then acc
- else
+ else
let n1 = Naive_tree.next_sibling tree n in
- aux n1 (n::acc)
+ Bitvector.set acc (Naive_tree.preorder tree n) true;
+ aux n1 acc
in
- let ll = List.map (fun n->
- let n1 = Naive_tree.first_child tree n in
- aux n1 [] ) ln in
- get_list_ordred tree ll
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (*let v = bitvector_of_nodes tree ln in*)
+ for i = 0 to (Bitvector.length v)-1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let n1 = Naive_tree.first_child tree n in
+ let _ = aux n1 v0 in ();
+ done;
+ v0
-let get_followingSibling tree ln =
+let get_followingSibling tree v =
let rec aux n acc =
let n1 = Naive_tree.next_sibling tree n in
if n1 == Naive_tree.nil then acc
- else aux n1 (n1::acc)
+ else begin
+ Bitvector.set acc (Naive_tree.preorder tree n1) true;
+ aux n1 acc end
in
- let ll = List.map (fun n -> aux n [] ) ln in
- get_list_ordred tree ll
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (* let v = bitvector_of_nodes tree ln in*)
+ for i = 0 to (Bitvector.length v)-1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let _ = aux n v0 in ();
+ done;
+ v0
-
let rec get_firstBling tree n pred =
if n== Naive_tree.nil then pred
else get_firstBling tree (Naive_tree.prev_sibling tree n) n
-let get_parent tree ln =
- List.fold_left (fun acc n ->
- let n1 = get_firstBling tree n Naive_tree.nil in
- let n2 = Naive_tree.parent_of_first tree n1 in
- if n2 != Naive_tree.nil then union_list tree [n2] acc
- else acc
- ) [] ln
-
+let get_parent tree v =
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (* let v = bitvector_of_nodes tree ln in*)
+ for i = 0 to (Bitvector.length v)-1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let n1 = get_firstBling tree n Naive_tree.nil in
+ let n2 = Naive_tree.parent_of_first tree n1 in
+ if n2 != Naive_tree.nil then begin let j = Naive_tree.preorder tree n2 in
+ Bitvector.set v0 j true
+ end
+ done;
+ v0
+
+let get_ancestor tree v =
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (* let v = bitvector_of_nodes tree ln in *)
+
+ for i = (Bitvector.length v)-1 downto 0 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let n0 = ref n in
+ while !n0 != Naive_tree.nil do
+ let n1 = get_firstBling tree !n0 Naive_tree.nil in
+ let n2 = Naive_tree.parent_of_first tree n1 in
+ n0 := n2;
+ if n2 != Naive_tree.nil then begin let j = Naive_tree.preorder tree n2 in
+ Bitvector.set v0 j true;
+ Bitvector.set v j true;
+ end
+ done;
+ done;
+ v0
-let get_ancestor tree ln =
- let rec aux tree l1 acc =
- match l1 with
- [] -> acc
- | _ -> let ll1 = get_parent tree l1 in
- let acc1 = union_list tree acc ll1 in
- aux tree ll1 acc1
- in
- let l = aux tree ln [] in
- l
-
-let get_preSibling tree ln =
+let get_preSibling tree v =
let rec aux n acc =
let n1 = Naive_tree.prev_sibling tree n in
if n1 == Naive_tree.nil then acc
- else aux n1 (n1::acc)
+ else begin
+ Bitvector.set acc (Naive_tree.preorder tree n1) true;
+ aux n1 acc end
in
- let ll = List.map (fun n -> aux n [] ) ln in
- List.fold_left (fun acc l1 -> union_list tree acc l1) [] ll
+ let v0 = Bitvector.create (Naive_tree.size tree) in
+ (* let v = bitvector_of_nodes tree ln in*)
+ for i = 0 to (Bitvector.length v)-1 do
+ if Bitvector.get v i then
+ let n = Naive_tree.by_preorder tree i in
+ let _ = aux n v0 in ()
+ done;
+ v0
+
-let rec eval_axis tree ls a =
+let rec eval_axis tree v a =
let open Xpath.Ast in
match a with
- Self -> ls
+ Self -> v
- | Attribute -> get_child tree ls
+ | Attribute -> get_child tree v
- | Child -> get_child tree ls
+ | Child -> get_child tree v
- | Descendant c -> let ls2 = get_descendant tree ls in
- let ldes =
- if not c then ls2
- else union_list tree ls2 ls
- in
- ldes
+ | Descendant c -> let v2 = get_descendant tree v in
+ if not c then v2
+ else Bitvector.union v2 v
+
- | FollowingSibling -> get_followingSibling tree ls
+ | FollowingSibling -> get_followingSibling tree v
- | Parent -> get_parent tree ls
+ | Parent -> get_parent tree v
- | Ancestor b ->
- let ls3 = get_ancestor tree ls in
- let lac =
- if not b then ls3
- else union_list tree ls3 ls
- in
- lac
+ | Ancestor b -> let v2 = get_ancestor tree v in
+ if not b then v2
+ else Bitvector.union v2 v
+
- | PrecedingSibling -> get_preSibling tree ls
+ | PrecedingSibling -> get_preSibling tree v
- | Preceding -> let ls2 = eval_axis tree ls (Ancestor true) in
- let ls3 = eval_axis tree ls2 PrecedingSibling in
- let lp = eval_axis tree ls3 (Descendant true) in
- lp
+ | Preceding -> let v2 = eval_axis tree v (Ancestor true) in
+ let v3 = eval_axis tree v2 PrecedingSibling in
+ eval_axis tree v3 (Descendant true)
+
- | Following -> let ls2 = eval_axis tree ls (Ancestor true) in
- let ls3 = eval_axis tree ls2 FollowingSibling in
- let lf = eval_axis tree ls3 (Descendant true) in
- lf
+ | Following -> let v2 = eval_axis tree v (Ancestor true) in
+ let v3 = eval_axis tree v2 FollowingSibling in
+ eval_axis tree v3 (Descendant true)
+