#define GMR_CHUNK_HDR 3
#define GMR_HDR 4
#define WVTREE_NOPTRS_HDR 5
+#define BS_HDR 6
using namespace std;
/** Stores the bitmap given a file pointer, return 0 in case of success */
virtual uint save(FILE * fp)=0;
+
+ virtual bool test(uint * seq, uint n);
/** Reads a bitmap determining the type */
static static_sequence * load(FILE * fp);
#include <static_sequence_gmr_chunk.h>
#include <static_sequence_wvtree_noptrs.h>
#include <static_sequence_gmr.h>
+#include <static_sequence_bs.h>
#endif /* _STATIC_SEQUENCE_H */