#define RRR02_HDR 2
#define BRW32_HDR 3
#define RRR02_LIGHT_HDR 4
+#define SDARRAY_HDR 5
#include <basics.h>
#include <iostream>
* @return (uint)-1 if i=0, len if i>num_ones or the position */
virtual uint select1(uint i);
+ virtual uint select_next1(uint i);
+ virtual uint select_next0(uint i);
+
/** Returns the i-th bit */
virtual bool access(uint i);
#include <static_bitsequence_rrr02_light.h>
#include <static_bitsequence_naive.h>
#include <static_bitsequence_brw32.h>
+#include <static_bitsequence_sdarray.h>
#endif /* _STATIC_BITSEQUENCE_H */