#include <iostream>
#define WVTREE_HDR 2
+#define GMR_CHUNK_HDR 3
+#define GMR_HDR 4
+#define WVTREE_NOPTRS_HDR 5
using namespace std;
/** Returns the number of occurrences of c until position i */
virtual uint rank(uint c, uint i)=0;
-
+ virtual uint rankLessThan(uint &i, uint j)
+ {
+ //assert(0); // Implemented only in static_sequence_wvtree
+ return -1;
+ }
+
/** Returns the position of the i-th c
* @return (uint)-1 if i=0, len if i exceeds the number of cs */
virtual uint select(uint c, uint i)=0;
/** Returns the i-th element */
virtual uint access(uint i)=0;
+ virtual uint access(uint i, uint &rank)
+ {
+ //assert(0); // Implemented only in static_sequence_wvtree
+ return -1;
+ }
+
/** Returns the length of the sequence */
virtual uint length();
/** Returns how many cs are in the sequence */
- virtual uint count(uint c)=0;
+ virtual uint count(uint c);
/** Returns the size of the structure in bytes */
virtual uint size()=0;
/** Stores the bitmap given a file pointer, return 0 in case of success */
virtual uint save(FILE * fp)=0;
+
+ virtual bool test(uint * seq, uint n);
/** Reads a bitmap determining the type */
static static_sequence * load(FILE * fp);
};
#include <static_sequence_wvtree.h>
+#include <static_sequence_gmr_chunk.h>
+#include <static_sequence_wvtree_noptrs.h>
+#include <static_sequence_gmr.h>
#endif /* _STATIC_SEQUENCE_H */