l2jit_dispatch
_t (tag) (states) (ctx) (L2JIT.find cache2 (tag) (states)))
+
let top_down_run auto tree root states ctx =
let res_len = StateSet.max_elt auto.states + 1 in
let empty_slot = Array.create res_len U.NS.empty in
| e1 :: ((e2 :: ll) as l) -> if e1 == e2 then uniq l
else e1 :: e2 :: (uniq ll);;
+DEFINE BOTTOM_UP_NEXT(node, rest, stop) =
+ (let ___fs = Tree.first_child tree node in
+ let ___res1 =
+ if ___fs == Tree.nil then nil_res
+ else full_top_down_run auto states tree ___fs
+ in
+ move_up node ___res1 true rest stop)
+
+
let bottom_up_run auto tree (query, pat) =
let array = time ~msg:"Timing text query" (Tree.full_text_query query tree) pat in
let leaves = Array.to_list array in
let res_len = (StateSet.max_elt states) + 1 in
let empty_slot = Array.create res_len U.NS.empty in
let nil_res = auto.bottom_states, empty_slot in
- let cache = Cache.Lvl3.create 1024 L3JIT.dummy in
- let rec loop_leaves l acc =
- match l with
- [] -> acc
- | node :: ll ->
- let res, lll = bottom_up_next node ll Tree.nil in
- if (lll <> []) then
- begin
- eprintf "Leftover nodes: %i\n" (List.length lll);
- end;
- res
-
- and bottom_up_next node rest stop =
- let fs = Tree.first_child tree node in
- let res1 =
- if fs == Tree.nil then nil_res
- else full_top_down_run auto states tree fs
- in
- move_up node res1 true rest stop
-
- and move_up node res is_left rest stop =
+ let cache = Cache.Lvl3.create 0 L3JIT.dummy in
+ let rec move_up node res is_left rest stop =
if node == stop then res, rest
else
- let prev_sibling = Tree.prev_sibling tree node in
- let is_left' = prev_sibling == Tree.nil in
- let real_parent = Tree.parent tree node in
- let parent =
- if is_left' then real_parent else max (Tree.first_child tree real_parent) stop
+ (*let prev_sibling = Tree.prev_sibling tree node in *)
+ let is_left' = Tree.is_first_child tree node (*prev_sibling == Tree.nil*) in
+ (*TODO: unsound in case of following-sibling moves
+ should replace the else by previous_sibling and walk up the sequence of
+ right child moves *)
+ let parent = if is_left' then Tree.parent tree node else
+ let p = Tree.first_child tree (Tree.parent tree node) in
+ if p < stop then stop else p
in
- (* let parent = if is_left' then Tree.parent tree node else prev_sibling in *)
let (s1, sl1), (s2, sl2), rest' =
if is_left then match rest with
[] -> res, nil_res, rest
| next :: rest' ->
if Tree.is_right_descendant tree node next
then
- let res2, rest' = bottom_up_next next rest' node in
+ let res2, rest' = (*bottom_up_next*) BOTTOM_UP_NEXT(next, rest', node) in
res, res2, rest'
else res, nil_res, rest
else
let id1 = Uid.to_int s1.StateSet.Node.id in
let id2 = Uid.to_int s2.StateSet.Node.id in
let code =
- let code = Cache.Lvl3.find cache tag id1 id2 in
- if code == L3JIT.dummy then
+ let code = Cache.Lvl3.find cache id2 id1 tag in
+ if code == L3JIT.dummy then
let trl =
StateSet.fold
(fun q acc ->
List.fold_left (fun acc' (labels, tr) ->
- if labels == TagSet.any || TagSet.mem tag labels
+ if TagSet.mem tag labels
then Translist.cons tr acc' else acc')
acc
(Hashtbl.find auto.trans q)
Translist.nil
in
let code = L3JIT.gen_code auto trl s1 s2 in
- Cache.Lvl3.add cache tag id1 id2 code; code
+ Cache.Lvl3.add cache id2 id1 tag code; code
else code
in
let res' = code empty_slot sl1 sl2 tree node in
move_up parent res' is_left' rest' stop
in
- let _, slot = loop_leaves leaves (nil_res) in
- slot.(StateSet.min_elt auto.topdown_marking_states)
+ let loop_leaves l =
+ match l with
+ [] -> nil_res
+ | node :: ll ->
+ let res, lll = BOTTOM_UP_NEXT( (*bottom_up_next*) node, ll, Tree.nil) in
+ if lll <> [] then
+ Logger.print err_formatter "WARNING: Leftover nodes: %i\n" (List.length lll);
+ res
+ in
+ let _, slot = loop_leaves leaves in
+ slot.(StateSet.min_elt auto.topdown_marking_states)
+
let get_trans g auto tag states =
StateSet.fold (fun q tr_acc ->