let opcode = res, code, todo_notmarking, todo_code in
opcode
+ let choose_slot empty sl1 sl2 =
+ if sl1 != empty then sl1
+ else if sl2 != empty then sl2
+ else Array.copy empty
+
let gen_code auto tlist s1 s2 =
let res, code, not_marking, todo_code = compile auto tlist s1 s2 in
let f =
- if todo_code == [] then
+ if todo_code == [] then begin
if not_marking then begin fun empty_slot sl1 sl2 _ node ->
- let slot1_empty = sl1 == empty_slot
- and slot2_empty = sl2 == empty_slot in
- if slot1_empty && slot2_empty then res,sl2
+ if sl1 == empty_slot && sl2 == empty_slot then res, empty_slot
else
- let sl =
- if slot2_empty then
- if slot1_empty then
- Array.copy empty_slot
- else sl1
- else sl2
- in
+ let sl = choose_slot empty_slot sl1 sl2 in
U.exec sl sl1 sl2 node code;
res, sl
- end
- else (* marking *) begin fun empty_slot sl1 sl2 _ node ->
- let sl =
- if sl2 == empty_slot then
- if sl1 == empty_slot then
- Array.copy empty_slot
- else sl1
- else sl2
- in
+ end else (* marking *) begin fun empty_slot sl1 sl2 _ node ->
+ let sl = choose_slot empty_slot sl1 sl2 in
U.exec sl sl1 sl2 node code;
res, sl
- end
- else (* todo != [] *)
- begin fun empty_slot sl1 sl2 tree node ->
- let sl =
- if sl2 == empty_slot then
- if sl1 == empty_slot then
- Array.copy empty_slot
- else sl1
- else sl2
- in
- U.exec sl sl1 sl2 node code;
- List.fold_left
- (fun ares (p, q, code) ->
- if !p tree node then begin
- if code != ResJIT.Nil then U.exec sl sl1 sl2 node code;
- StateSet.add q ares
- end
- else ares) res todo_code, sl
-
- end
+ end
+ end else (* todo_code *) begin fun empty_slot sl1 sl2 tree node ->
+ let sl = choose_slot empty_slot sl1 sl2 in
+ U.exec sl sl1 sl2 node code;
+ List.fold_left
+ (fun ares (p, q, code) ->
+ if !p tree node then begin
+ if code != ResJIT.Nil then U.exec sl sl1 sl2 node code;
+ StateSet.add q ares
+ end
+ else ares) res todo_code, sl
+ end
in
f
let res_len = StateSet.max_elt auto.states + 1 in
let empty_slot = Array.create res_len U.NS.empty in
let nil_res = auto.bottom_states, empty_slot in
- let cache3 = L3JIT.create () in
- let mark_subtree =
- fun s subtree -> if subtree != U.NS.empty then
+
+ let mark_subtree s subtree =
+ if subtree != U.NS.empty then
let r = Array.copy empty_slot in
r.(auto.last) <- subtree;
- s,r
+ s, r
else
- s,empty_slot
+ s, empty_slot
in
+ let cache3 = L3JIT.create () in
let l3jit_dispatch trl s1 s2 t sl1 sl2 =
let f = L3JIT.find cache3 trl s1 s2 in
if f == L3JIT.dummy then (L3JIT.cache_apply cache3 auto trl s1 s2) empty_slot sl1 sl2 tree t
else f empty_slot sl1 sl2 tree t
-
in
let cache2 = L2JIT.create () in
let rec loop t states ctx =
r
let full_top_down_run auto states tree root =
- (*Ata.init (); *)
top_down_run auto tree root states (Tree.closing tree root)
let top_down_run auto tree root =
- (*Ata.init (); *)
+ Ata.init ();
let res, slot = full_top_down_run auto auto.init tree root in
-
slot.(StateSet.min_elt auto.topdown_marking_states)
else c
in
LOG(__ "twopass" 2 "\nTransitions are:\n%!");
- LOG(__ "twopass" 2"\nTransitions are:\n%a\n%!"
+ LOG(__ "twopass" 2"\nTransitions are:\n%a\n%!"
Translist.print trans
);
let s1 = loop (Tree.first_child tree t) lstates ctx
let trans, _, _ =
let c = Cache.Lvl2.find cache2 (Uid.to_int states.StateSet.Node.id) tag in
if c == dummy2 then
- let c = Ata.get_trans ~attributes:attributes auto states tag in
+ let c = Ata.get_trans ~attributes:attributes auto states tag in
Cache.Lvl2.add cache2 (Uid.to_int states.StateSet.Node.id) tag c;
c
else c