- if status0.NodeStatus.node.todo == StateSet.empty then status0
- else begin
- let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
- (* update the cache if the status of the node changed *)
- if status1 != status0 then status.(node_id) <- status1;
- status1
- end
- in
- (* recursively traverse the first child *)
- let () = loop fc in
- (* here we re-enter the node from its first child,
- get the new status of the first child *)
- let fcs1 = unsafe_get_status status fc_id in
- (* update the status *)
- let status1 = if status1.NodeStatus.node.rank < i then
- NodeStatus.make { status1.NodeStatus.node with
- rank = i;
- todo = bu_todo }
- else
- status1
- in
- let status2 =
- if status1.NodeStatus.node.todo == StateSet.empty then status1
- else begin
- let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
- if status2 != status1 then status.(node_id) <- status2;
- status2
- end