(***********************************************************************)
INCLUDE "utils.ml"
+INCLUDE "debug.ml"
+
open Format
open Misc
(* The automaton to be run *)
status : NodeStatus.t array;
(* A mapping from node preorders to NodeStatus *)
- unstable : Bitvector.t;
- (* A bitvector remembering whether a subtree is stable *)
mutable redo : bool;
(* A boolean indicating whether the run is incomplete *)
mutable pass : int;
tree = tree;
auto = auto;
status = Array.create len dummy_status;
- unstable = Bitvector.create ~init:true len;
redo = true;
pass = 0;
cache2 = Cache.N2.create dummy_form;
let open NodeSummary in
match a.Atom.node with
| Move (m, q) ->
- let { NodeStatus.node = n_sum; _ } as sum =
+ let down, ({ NodeStatus.node = n_sum; _ } as sum) =
match m with
- `First_child -> fcs
- | `Next_sibling -> nss
- | `Parent | `Previous_sibling -> ps
- | `Stay -> ss
+ `First_child -> true, fcs
+ | `Next_sibling -> true, nss
+ | `Parent | `Previous_sibling -> false, ps
+ | `Stay -> false, ss
in
if sum == dummy_status
- || n_sum.rank < ss.NodeStatus.node.rank
+ || (down && n_sum.rank < ss.NodeStatus.node.rank)
|| StateSet.mem q n_sum.todo then
Unknown
else
in
let v = eval_form phi fcs nss ps old_status old_summary in
-(*
- Logger.msg `STATS "Evaluating for tag %a, state %a@\ncontext: %a@\nleft: %a@\nright: %a@\n\t formula %a yields %s"
- QName.print tag
- State.print q
- NodeStatus.print old_status
- NodeStatus.print fcs
- NodeStatus.print nss
- Ata.Formula.print phi
- (match v with True -> "True" | False -> "False" | _ -> "Unknown");
-*)
match v with
True -> StateSet.add q a_sat, a_todo
| False -> acc
| Unknown -> a_sat, StateSet.add q a_todo
) old_todo (old_sat, StateSet.empty)
in
- (* Logger.msg `STATS ""; *)
if old_sat != sat || old_todo != todo then
NodeStatus.make { os_node with sat; todo }
else old_status
let status = run.status in
let cache2 = run.cache2 in
let cache5 = run.cache5 in
- let unstable = run.unstable in
let states_by_rank = Ata.get_states_by_rank auto in
- let init_todo = states_by_rank.(i) in
+ let td_todo = states_by_rank.(i) in
+ let bu_todo = if i + 1 = Array.length states_by_rank then StateSet.empty
+ else
+ states_by_rank.(i+1)
+ in
let rec loop node =
let node_id = T.preorder tree node in
- if node == T.nil (*|| not (Bitvector.get unstable node_id)*) then false else begin
+ if node != T.nil then begin
let parent = T.parent tree node in
let fc = T.first_child tree node in
let fc_id = T.preorder tree fc in
let ns_id = T.preorder tree ns in
let tag = T.tag tree node in
(* We enter the node from its parent *)
-
let status0 =
let c = unsafe_get_status status node_id in
if c.NodeStatus.node.rank < i then
NodeStatus.make
{ rank = i;
sat = c.NodeStatus.node.sat;
- todo = init_todo;
+ todo = td_todo;
summary = let summary = c.NodeStatus.node.summary
in
if summary != NodeSummary.dummy then summary
}
else c
in
- IFTRACE(html tree node _i status0 "Entering node");
-
(* get the node_statuses for the first child, next sibling and parent *)
let ps = unsafe_get_status status (T.preorder tree parent) in
let fcs = unsafe_get_status status fc_id in
let nss = unsafe_get_status status ns_id in
(* evaluate the transitions with all this statuses *)
- let status1 = if status0.NodeStatus.node.todo == StateSet.empty then status0 else begin
- let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
- IFTRACE(html tree node _i status1 "Updating transitions");
+ let status1 =
+ if status0.NodeStatus.node.todo == StateSet.empty then status0
+ else begin
+ let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
(* update the cache if the status of the node changed *)
- if status1 != status0 then status.(node_id) <- status1;
- status1
- end
+ if status1 != status0 then status.(node_id) <- status1;
+ status1
+ end
in
(* recursively traverse the first child *)
- let unstable_left = loop fc in
+ let () = loop fc in
(* here we re-enter the node from its first child,
get the new status of the first child *)
let fcs1 = unsafe_get_status status fc_id in
(* update the status *)
- let status2 = if status1.NodeStatus.node.todo == StateSet.empty then status1 else begin
- let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
- IFTRACE(html tree node _i status2 "Updating transitions (after first-child)");
- if status2 != status1 then status.(node_id) <- status2;
- status2
- end
+ let status1 = if status1.NodeStatus.node.rank < i then
+ NodeStatus.make { status1.NodeStatus.node with
+ rank = i;
+ todo = bu_todo }
+ else
+ status1
in
- let unstable_right = loop ns in
+ let status2 =
+ if status1.NodeStatus.node.todo == StateSet.empty then status1
+ else begin
+ let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
+ if status2 != status1 then status.(node_id) <- status2;
+ status2
+ end
+ in
+ let () = loop ns in
let nss1 = unsafe_get_status status ns_id in
- let status3 = if status2.NodeStatus.node.todo == StateSet.empty then status2 else begin
+ if status2.NodeStatus.node.todo != StateSet.empty then
let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
- IFTRACE(html tree node _i status3 "Updating transitions (after next-sibling)");
- if status3 != status2 then status.(node_id) <- status3;
- status3
- end
- in
- let unstable_self =
- (* if either our left or right child is unstable or if we still have transitions
- pending, the current node is unstable *)
- unstable_left
- || unstable_right
- || StateSet.empty != status3.NodeStatus.node.todo
- in
- Bitvector.unsafe_set unstable node_id unstable_self;
- IFTRACE((if not unstable_self then
- Html.finalize_node
- node_id
- _i
- Ata.(StateSet.intersect status3.NodeStatus.node.sat (get_selecting_states auto))));
- unstable_self
+ if status3 != status2 then status.(node_id) <- status3
end
in
- run.redo <- loop (T.root tree);
- run.pass <- run.pass + 1
+ loop (T.root tree)
let get_results run =
let cache = run.status in
let auto = run.auto in
let tree = run.tree in
+ let sel_states = Ata.get_selecting_states auto in
let rec loop node acc =
if node == T.nil then acc
else
let acc0 = loop (T.next_sibling tree node) acc in
let acc1 = loop (T.first_child tree node) acc0 in
- if Ata.(
- StateSet.intersect
- cache.(T.preorder tree node).NodeStatus.node.sat
- (get_selecting_states auto)) then node::acc1
+ if StateSet.intersect
+ cache.(T.preorder tree node).NodeStatus.node.sat
+ sel_states then node::acc1
else acc1
in
loop (T.root tree) []
let run = make auto tree in
prepare_run run nodes;
for i = 0 to Ata.get_max_rank auto do
- top_down run
+ top_down run;
+ run.pass <- run.pass + 1
done;
pass := Ata.get_max_rank auto + 1;
IFTRACE(Html.gen_trace auto (module T : Tree.S with type t = T.t) tree);