- let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
-
- TRACE(html tree node _i status2 "Updating transitions (after first-child)");
-
- if status2 != status1 then status.(node_id) <- status2;
- let unstable_right = loop ns in
- let nss1 = unsafe_get_status status ns_id in
- let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
-
- TRACE(html tree node _i status3 "Updating transitions (after next-sibling)");
-
- if status3 != status2 then status.(node_id) <- status3;
-
- let unstable_self =
- (* if either our left or right child is unstable or if we still have transitions
- pending, the current node is unstable *)
- unstable_left
- || unstable_right
- || StateSet.empty != status3.NodeStatus.node.todo
+ let status1 = if status1.NodeStatus.node.rank < i then
+ NodeStatus.make { status1.NodeStatus.node with
+ rank = i;
+ todo = bu_todo }
+ else
+ status1
+ in
+ let status2 =
+ if status1.NodeStatus.node.todo == StateSet.empty then status1
+ else begin
+ let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
+ if status2 != status1 then status.(node_id) <- status2;
+ status2
+ end