(***********************************************************************)
INCLUDE "utils.ml"
+INCLUDE "debug.ml"
+
open Format
open Misc
in
let v = eval_form phi fcs nss ps old_status old_summary in
-(*
- Logger.msg `STATS "Evaluating for tag %a, state %a@\ncontext: %a@\nleft: %a@\nright: %a@\n\t formula %a yields %s"
- QName.print tag
- State.print q
- NodeStatus.print old_status
- NodeStatus.print fcs
- NodeStatus.print nss
- Ata.Formula.print phi
- (match v with True -> "True" | False -> "False" | _ -> "Unknown");
-*)
match v with
True -> StateSet.add q a_sat, a_todo
| False -> acc
| Unknown -> a_sat, StateSet.add q a_todo
) old_todo (old_sat, StateSet.empty)
in
- (* Logger.msg `STATS ""; *)
if old_sat != sat || old_todo != todo then
NodeStatus.make { os_node with sat; todo }
else old_status
let init_todo = states_by_rank.(i) in
let rec loop node =
let node_id = T.preorder tree node in
- if node == T.nil (*|| not (Bitvector.get unstable node_id)*) then false else begin
+ if node == T.nil (*|| not (Bitvector.get unstable node_id)*) then false
+ else begin
let parent = T.parent tree node in
let fc = T.first_child tree node in
let fc_id = T.preorder tree fc in
else c
in
IFTRACE(html tree node _i status0 "Entering node");
-
(* get the node_statuses for the first child, next sibling and parent *)
let ps = unsafe_get_status status (T.preorder tree parent) in
let fcs = unsafe_get_status status fc_id in
let nss = unsafe_get_status status ns_id in
(* evaluate the transitions with all this statuses *)
- let status1 = if status0.NodeStatus.node.todo == StateSet.empty then status0 else begin
- let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
- IFTRACE(html tree node _i status1 "Updating transitions");
+ let status1 =
+ if status0.NodeStatus.node.todo == StateSet.empty then status0
+ else begin
+ let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
+ IFTRACE(html tree node _i status1 "Updating transitions");
(* update the cache if the status of the node changed *)
- if status1 != status0 then status.(node_id) <- status1;
- status1
- end
+ if status1 != status0 then status.(node_id) <- status1;
+ status1
+ end
in
(* recursively traverse the first child *)
let unstable_left = loop fc in
get the new status of the first child *)
let fcs1 = unsafe_get_status status fc_id in
(* update the status *)
- let status2 = if status1.NodeStatus.node.todo == StateSet.empty then status1 else begin
- let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
- IFTRACE(html tree node _i status2 "Updating transitions (after first-child)");
- if status2 != status1 then status.(node_id) <- status2;
- status2
- end
+ let status2 =
+ if status1.NodeStatus.node.todo == StateSet.empty then status1
+ else begin
+ let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
+ IFTRACE(html tree node _i status2
+ "Updating transitions (after first-child)");
+ if status2 != status1 then status.(node_id) <- status2;
+ status2
+ end
in
let unstable_right = loop ns in
let nss1 = unsafe_get_status status ns_id in
- let status3 = if status2.NodeStatus.node.todo == StateSet.empty then status2 else begin
- let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
- IFTRACE(html tree node _i status3 "Updating transitions (after next-sibling)");
+ let status3 =
+ if status2.NodeStatus.node.todo == StateSet.empty then status2
+ else begin
+ let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
+ IFTRACE(html tree node _i status3
+ "Updating transitions (after next-sibling)");
if status3 != status2 then status.(node_id) <- status3;
status3
end
in
let unstable_self =
- (* if either our left or right child is unstable or if we still have transitions
- pending, the current node is unstable *)
+ (* if either our left or right child is unstable or if we
+ still have transitions pending, the current node is
+ unstable *)
unstable_left
|| unstable_right
|| StateSet.empty != status3.NodeStatus.node.todo
Html.finalize_node
node_id
_i
- Ata.(StateSet.intersect status3.NodeStatus.node.sat (get_selecting_states auto))));
+ Ata.(StateSet.intersect status3.NodeStatus.node.sat
+ (get_selecting_states auto))));
unstable_self
end
in