IFDEF HTMLTRACE
THEN
-DEFINE TRACE(e) = (e)
+DEFINE IFTRACE(e) = (e)
ELSE
-DEFINE TRACE(e) = ()
+DEFINE IFTRACE(e) = ()
END
let html tree node i config msg =
let config = config.NodeStatus.node in
- Html.trace (T.preorder tree node) i
- "node: %i<br/>%s<br/>sat: %a<br/>todo: %a<br/>_______________________<br/>"
- (T.preorder tree node)
- msg
- StateSet.print config.sat
- StateSet.print config.todo
+ Html.trace ~msg:msg
+ (T.preorder tree node) i
+ config.todo
+ config.sat
+
let debug msg tree node i config =
}
else c
in
- TRACE(html tree node _i status0 "Entering node");
+ IFTRACE(html tree node _i status0 "Entering node");
(* get the node_statuses for the first child, next sibling and parent *)
let ps = unsafe_get_status status (T.preorder tree parent) in
let fcs = unsafe_get_status status fc_id in
let nss = unsafe_get_status status ns_id in
(* evaluate the transitions with all this statuses *)
- let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
- TRACE(html tree node _i status1 "Updating transitions");
-
- (* update the cache if the status of the node changed *)
-
- if status1 != status0 then status.(node_id) <- status1;
+ let status1 = if status0.NodeStatus.node.todo == StateSet.empty then status0 else begin
+ let status1 = eval_trans auto cache2 cache5 tag fcs nss ps status0 in
+ IFTRACE(html tree node _i status1 "Updating transitions");
+ (* update the cache if the status of the node changed *)
+ if status1 != status0 then status.(node_id) <- status1;
+ status1
+ end
+ in
(* recursively traverse the first child *)
let unstable_left = loop fc in
(* here we re-enter the node from its first child,
get the new status of the first child *)
let fcs1 = unsafe_get_status status fc_id in
(* update the status *)
- let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
-
- TRACE(html tree node _i status2 "Updating transitions (after first-child)");
-
- if status2 != status1 then status.(node_id) <- status2;
+ let status2 = if status1.NodeStatus.node.todo == StateSet.empty then status1 else begin
+ let status2 = eval_trans auto cache2 cache5 tag fcs1 nss ps status1 in
+ IFTRACE(html tree node _i status2 "Updating transitions (after first-child)");
+ if status2 != status1 then status.(node_id) <- status2;
+ status2
+ end
+ in
let unstable_right = loop ns in
let nss1 = unsafe_get_status status ns_id in
- let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
-
- TRACE(html tree node _i status3 "Updating transitions (after next-sibling)");
-
- if status3 != status2 then status.(node_id) <- status3;
-
+ let status3 = if status2.NodeStatus.node.todo == StateSet.empty then status2 else begin
+ let status3 = eval_trans auto cache2 cache5 tag fcs1 nss1 ps status2 in
+ IFTRACE(html tree node _i status3 "Updating transitions (after next-sibling)");
+ if status3 != status2 then status.(node_id) <- status3;
+ status3
+ end
+ in
let unstable_self =
(* if either our left or right child is unstable or if we still have transitions
pending, the current node is unstable *)
|| StateSet.empty != status3.NodeStatus.node.todo
in
Bitvector.unsafe_set unstable node_id unstable_self;
- TRACE((if not unstable_self then
+ IFTRACE((if not unstable_self then
Html.finalize_node
node_id
_i
while run.redo do
top_down run
done;
- TRACE(Html.gen_trace auto (module T : Tree.S with type t = T.t) tree);
+
+ IFTRACE(Html.gen_trace auto (module T : Tree.S with type t = T.t) tree);
+
run
let full_eval auto tree nodes =